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RosettaStone Senior Member United StatesPosts: 374
Reply | 4 Feb 2010, 23:28:38   Making "AgentSmith" et al; Harder to Win Against, @ G/2, and M/10 Hi 'Brian'.. At the risk of seeming like a 'glass half-empty' sourpuss; On the heels of your recent server fix, {congrats}; I was wondering, if and when, we can expect; That at least One of your online game computers; Will Not figuretively 'roll-over-and-play-dead' {modest hyperbole}; At the G/2 and M/10, time-controls; For 'conventional' chess?! /Cheers, 'RS'
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whiteLightning Senior Member United StatesPosts: 541
Reply | 2 Mar 2010, 16:05:54 In reply to RosettaStone Re: Making "AgentSmith" et al; Harder to Win Against, @ G/2, and M/10 The last time I checked, {not that long ago either}; Challenging, and playing, even your highest-rated online computer {in conventional chess}; At both 'G/2,' and 'M/10'; Was about as exciting as playing the average adult, whose knowledge of what makes for a 'good' move, in the given time-frame, 'takes-a-vacation' {and with great reliabilty}; Often before, 15 moves have been played; Based on my experience. People liked to be 'challenged' when they're engaged in Any endeavor. And as things stand now; For one to play a game, against your 'Caissa' online cyber opponents, at these time-controls; Is about as challenging & exciting; Than, if I were to re-enroll, in the 5th grade! |
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