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Topic started by BillQ on 4 Mar 2009, 17:20:13
BillQ
Elite Member
United States
Posts: 2
Reply
4 Mar 2009, 17:20:13
 
Live Chess Question
I'm new to this site and I would like to be active in live games. Would someone please explain the time controls for me? I have a slow dialup connection and I can't view the help videos. I'm particularly interested in the G/2 G/5 G/10 M/10 definitions.
 
Sorry for being such a dunce, my only excuse is that I'm an old guy.
AdminBrian
Administrator
Posts: 514
Reply
4 Mar 2009, 18:49:25
In reply to BillQ
Re: Live Chess Question
Welcome BillQ. Here's the info:
 
All live games require you to make a certain number of
moves within a specified time. This is refered to as the
time control. There are three types of time controls on
Caissa's Web: "Roll-over" time controls, "Game in" time
controls, and "Move in" time controls.
 
"Roll-over" time controls are written as "# of moves / #
of minutes" or "# of moves / # of minutes / # of
additional seconds per move"; for example "30/60"
or "20/20/30". The first number indicates the number of
moves which must be made before the clock reaches zero.
The second number indicates the number of minutes the
clock will begin with. For example a 30/60 time control
means that 30 moves must be completed within 60 minutes.
Once you have made the required number of moves a new time
control is started and the procedure is repeated
(or "rolled-over"), except that any time you have left
carries over into the next time control. For example if
you are playing a 30/60 game and have 7 minutes left on
your clock when you make your 30th move, your display will
indicate that you now have 30 moves to make in 67 minutes
(60 plus the "extra" seven you had left from the previous
time control). The third number, if present, is called
the "increment." It indicates that the corresponding
number of seconds will be added to the clock after each
move. For example a 20/20/30 time control means that 30
seconds will be added to the clock after each move is
completed. The purpose of the increment is to help
guarantee some minimum amount of time to make each move.
For example a 20/30 time control and a 20/20/30 both grant
30 total minutes to complete 20 moves, but with the 20/30
option a player could find himself with only seconds left
to make several final moves before reaching the time
control, while the 20/20/30 option would promise a minimum
of 30 seconds time on each and every move. In effect,
incremental time controls force you to "budget" some of
your time across the entire number of moves in the time
control.
 
"Game in" time controls are written as "G/# of minutes";
for example "G/10" means Game in 10 minutes. Unlike the
roll-over time control, the clock will not reset after you
have completed a specific number of moves. The entire game
must be completed within the time alloted. If the clock
reaches zero a forfeit will result, regardless of the
position on the board.
 
"Move in" time controls are written as "M/# of seconds";
for example "M/10" means Move in 10 seconds. This type of
time control allots a fixed number of seconds for each and
every move. Time not used on one move is not carried over
to the next move. This generally gives a fast-paced game
without the time scrambles that often occur near the end
of "Game in" time controls.
BillQ
Elite Member
United States
Posts: 2
Reply
4 Mar 2009, 20:03:54
In reply to AdminBrian
Re: Live Chess Question
Thank's a lot, that expains things perfectly.