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Topic started by stevesilver on 6 Aug 2007, 17:52:04
stevesilver
Founding Member
United States
Posts: 6
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6 Aug 2007, 17:52:04
 
How do to If-Then moves
I'm having trouble making if-then moves in my correspondence games. Can anyone tell me the step-by-step?
 
S.
AdminBrian
Administrator
Posts: 514
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7 Aug 2007, 02:34:54
In reply to stevesilver
Re: How do to If-Then moves
We are working on some very nice Flash tutorials that will explain how all this works, but until then here is a description.
 
When it is your turn to move, make your move as you normally would. Before pressing "Send move", check the "If-then" check box. Then press "Send Move". At this point your move is confirmed and sent to your opponent. Additionally, you are automatically placed in If-Then mode.
 
Now move your opponent's piece to enter the "If" move. Next move your piece as the "Then" move. If you want to keep it, press "Save", otherwise press "Cancel". If you save it, a listing of the If-Then move will appear to the right of the board. You can have more than one If-Then move based on any number of responding moves of your opponent.
 
At this point you can enter another If-Then move, or press "Done" to exit.
 
Keep in mind that at any time before your opponent moves, you can come back to this game and press the "If-then" button below the board. This will show you any current If-then moves you have already entered for this game.
 
For all your Correspondence Chess and Chess960 games, you can delete, add, or modify If-then moves at any time when it is your opponent's move.
 
Note that this is a substantial improvement over the Caissa Classic Correspondence Chess Games, in which you had to "Send" your If-then moves along with the original move itself. Once sent, the If-then moves were "locked-in" until your opponent moved.
Edited on 7 Aug 2007 at 02:39:51
smjg
Founding Member
United Kingdom
Posts: 109
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8 Aug 2007, 11:04:44
In reply to stevesilver
Re: How do to If-Then moves
Note that a bug I mentioned on H&S is still there, such that when entering if/then moves you have to drag the piece, not click the from and to squares.
 
It's indeed nice to have an if-then facility that you can control while waiting for your opponent to move. Another advantage is that you don't waste time entering if-then moves if your opponent has already if-thenned your move.
AdminBrian
Administrator
Posts: 514
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8 Aug 2007, 18:59:01
In reply to smjg
Re: How do to If-Then moves
You are correct that the UI gives you two options to move-- click-and-drag or click-and-click. This applies to making your normal move as well as if-then moves.
 
I am not quite sure of the problem you are having. You are saying that sometimes when you mean to click and drag you accidentally drop the piece on the starting square, thus mistakenly putting you into click and click mode, thus requiring you to reset to go back to click and drag mode?
smjg
Founding Member
United Kingdom
Posts: 109
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8 Aug 2007, 22:36:32
In reply to AdminBrian
Re: How do to If-Then moves
> You are correct that the UI gives you two options to move-- click-and-
> drag or click-and-click. This applies to making your normal move as
> well as if-then moves.
 
No it doesn't. It applies to making your normal move and analysing - it doesn't work for if-then moves. Try it and see.
 
> I am not quite sure of the problem you are having. You are saying
> that sometimes when you mean to click and drag you accidentally drop
> the piece on the starting square, thus mistakenly putting you into
> click and click mode, thus requiring you to reset to go back to click
> and drag mode?
 
You're mixing two issues. The second post on that thread describes the issue I'm talking about here. The first issue raised on that thread is indeed still an issue - I'll post a followup there on it.
AdminBrian
Administrator
Posts: 514
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9 Aug 2007, 20:09:51
In reply to smjg
Re: How do to If-Then moves
>
> No it doesn't. It applies to making your normal move and analysing -
> it doesn't work for if-then moves. Try it and see.
>
 
This issue has been fixed. Thanks for the bug report.